Evaluating Resources: Workshop
Table of Contents
- This session will equip you with tools that will help you to critically analyze a variety of resources.
- By the end of the class you will use the ACCORD Information Evaluation tool to select resources for an assignment based on your information need and context.
- By the end of the class you will be able to summarize and explain whether a resource can be used to fulfill the assignment criteria.
Using the ACCORD Rubric
The Library's Guide on Evaluating Resources explains the ACCORD rubric, developed by Ithaca College Librarians, that we will use in this session.
Briefly ACCORD means:
Agenda - Why was this information made available?
Credentials - Is the author of the source credible?
Citations - Does the author cite sources?
Oversight - Has the information been reviewed or refereed?
Relevance - Does the source fit your needs?
Date - When was the information published/updated?
2. Kovess-Masfety, V., Keyes, K., Hamilton, A., Hanson, G., Bitfoi, A., Golitz, D., … Pez, O. (2016). Is time spent playing video games associated with mental health, cognitive and social skills in young children? Social Psychiatry and Psychiatric Epidemiology, 51(3), 349–357. http://doi.org/10.1007/s00127-016-1179-6
3. Prensky, M. (2006). , St. Paul, MN: Paragon house.
4. Katayama, D (2014, Aug. 3). "In Louisville, Ky., Minecraft Teaches Math." In G. Dixon (Producer), All Things Considered, Washington, DC: National Public Radio. Retrieved from http://www.npr.org/2014/08/03/337602092/in-louisville-ky-minecraft-teaches-math
5. Janssen, A., Shaw, T., & Goodyear, P. (2015). Using Video Games to Enhance Motivation States in Online Education: Protocol for a Team-Based Digital Game. JMIR Research Protocols, 4(3), e114. http://doi.org/10.2196/resprot.4016
6. Rehm, D. (2015, June 23). "How Digital Games Can Help Kids Learn." Podcast https://dianerehm.org/shows/2015-06-23/how-digital-games-can-help-kids-learn
7. Toppo, G. (2015). New York, NY: Macmillan.
8. Hirumi, A. (Ed.). (2010). International Society for Technology in Education.
9. Imagine Learning (2016, August 1). Don't have time to evaluate educational games? Just do it. [Twitter Moment]. Retreived from https://twitter.com/ImagineLearning/status/766435840759369728
10. Taylor, R. (2012, September 25). Can video games help your kids? [Web Log]. Retrieved from http://www.huffingtonpost.com/rich-taylor/video-games-help-kids_b_1914848.html
"Scholarly" or "peer reviewed" journals disseminate new findings, the results of studies, theories, etc. They are written and edited by professors and researchers. Prior to publication, articles are reviewed by other researchers in the field of interest, hence the name "peer reviewed."
Appearance & Format
- Plain covers that vary little from issue to issue
- "Journal," "Transactions," "Proceedings," or "Quarterly" commonly appear in title
- Articles include sections such as: abstract, keywords, literature review, methodology, results, conclusion
- Articles may have charts or graphs
- Advertising limited to scholarly books and meetings
- Pages numbered consecutively throughout a volume (rather than starting at "1" with each issue)
Frequency of Publication
- Monthly or quarterly
Authors & Editors
- Authors and editors are scholars writing about their own research. They are usually affiliated with a college, university, or research institue and that affiliation is stated
- Articles are reviewed by a board of experts ("peer reviewed")
Readership & Language
- Aimed at practitioners in a particular field of study
- Language uses the terminology of the field
- Sources are always cited using footnotes or parenthetical references
- Includes "Works cited" section at end of the article
Tell Us What You Think
Please take a moment to complete this very short survey. Your responses will help us to address any further questions you may have.